
#ifndef VIDEOFLOAT_H
#define VIDEOFLOAT_H

#pragma once
/////////////////////////////////////////////////////////////////////////////
// CVideoFloat dialog
#include "..\UI\DialogST.h"
class CVideoFloat : public CDialogST
{
// Construction
public:
	CVideoFloat(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CVideoFloat)
	enum { IDD = IDD_VIDEO_FLOAT };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA
    void AddChildDlg( WPARAM wParam );

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CVideoFloat)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CVideoFloat)
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg void OnClose();
	virtual BOOL OnInitDialog();
	afx_msg void OnDestroy();
	afx_msg void WM_VideoMoveAway(WPARAM wParam, LPARAM lParam);
	afx_msg void WM_VideoAddChild(WPARAM wParam, LPARAM lParam);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#endif // VIDEOFLOAT_H
